YEAR
2020
COMPANY
The Flutter Group
ROLE
Lead UX Architect
Clarity
Research
Influence
Systems
Leadership
INDUSTRY
Online Gambling
SUMMARY
To redesign the end-to-end acquisition journey for one of the world's largest online gaming platforms — improving conversion, rebuilding trust, and creating a scaleable experience across multiple markets.
device
Mobile / Desktop
PLATFORM
Mobile App / Web

💡 Overview
To redesign the end-to-end acquisition journey for one of the world's largest online gaming platforms — improving conversion, rebuilding trust, and creating a scaleable experience across multiple markets.
Results:
80% improvement in ease of use score
70% increase in task completion rate
Mobile-first design delivered across all markets
First unifed component library in the business
The challange
The problem
PokerStars had 13 million users and an onboarding journey that was losing them. The site hadn't been updated in years, rendered poorly on mobile, and wasn't optimised for conversion or accessibility. A previous redesign had stalled due to long-term illness, leaving minimal documentation to build on.
Goal
To rebuild the acquisition journey from the ground up — increasing first-time deposit conversion, maximising offer redemption, and delivering a responsive, accessible, mobile-first experience that could scale across markets and regulatory requirements.
My Role
As Global UX Lead Architect, I led the project from discovery through to delivery - directing cross-functional teams across product, engineering, marketing, content, and brand, while mentoring a Junior Designer and Graduate throughout.
Reserach and discovery
Analytics across all regional sites pointed to the same two drop-off points: bonus code entry and deposit. Usability testing confirmed it — users were frustrated, distrusted the look and feel, and couldn't navigate errors.
"I do not trust this site, it looks so old. Is this real?" — Participant quote
I looked beyond gaming to Revolut, Monzo, and Starling Bank — brands handling similar data collection requirements with significantly higher trust. Their flows directly informed the design principles I took into ideation.
Testing and iteration
I ran usability tests at each design stage — mobile and desktop — ranking issues by severity and tracking ease-of-use scores across rounds. To manage the legacy tech constraints, I created a phased design iteration roadmap prioritising changes by expected impact. Presenting this to the Product Owner and Development Team secured buy-in and aligned the team on a clear path forward.


Delivery and operational impact
I delivered the end-to-end prototype with a Junior Designer — covering all payment options, currency selection, and error states. We built the business's first reusable component library, designed mobile-first and shared with the wider Design Team to reduce rework across the organisation. Design guidelines for all new pages and overlays gave the Development Team clear direction on hierarchy and content structure — the first time this had been done in the business.Using divergent and convergent thinking, we generated a wide range of ideas before narrowing down to the strongest solutions.


Learnings
This project taught me how to lead through ambiguity — taking something stalled and undocumented and delivering it at scale. The lasting impact wasn't just the redesign, but the component library and guidelines that changed how the business thought about design consistency. That kind of operational legacy is what I aim for as a design leader.




